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| Set: | Duskmourn: House of Horror |
| Type: | Enchantment |
| Rarity: | Uncommon |
| Cost: | {1}{B} |
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
- Regular price
- $ 1.09
| Set: | Duskmourn: House of Horror |
| Type: | Enchantment |
| Rarity: | Uncommon |
| Cost: | {1}{B} |
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
- Regular price
- $ 1.09
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Product Description
| Set: | Duskmourn: House of Horror |
| Type: | Enchantment |
| Rarity: | Uncommon |
| Cost: | {1}{B} |
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.