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| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms |
| Type: | Land |
| Rarity: | Rare |
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Magic: The Gathering
Hall of Storm Giants (Dungeon Module) [Dungeons & Dragons: Adventures in the Forgotten Realms] Foil
- Regular price
- $ 2.50
| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms |
| Type: | Land |
| Rarity: | Rare |
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
- Regular price
- $ 2.50
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Product Description
| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms |
| Type: | Land |
| Rarity: | Rare |
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)